0
Will Not Fix

Out is connected but it is never trigged Bolt 2.0

yulaw2k 1 year ago updated by Lazlo Bonin (Lead Developer) 10 months ago 3

I cannot reproduce the problem, it just happens randomly.

Even if I drag the in straight to the out it will not work. 

Randomly durring development a macro will do this. Then a couple hours later if I ignore it, it will work again for the rest of the day, then break again tomorrow unless I fix it.

Its usually caused by another macro inside the macro. If I cut Ctrl+x all the nodes, press play then exit, and then paste them back into the original macro. The problem macro will be yellow and now just be a plain super unit. 

I can then cut all the nodes out of that macro, recreate a new macro, and paste them, now fix everything that had that macro...

Took pictures with my phone because i work on an air-gapped computer...



Bolt Version:
2.05a
Unity Version:
2019.1.8f1
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):
Bolt 2
Pending Review

Hi Yulaw!

Thanks for the bug report. It seems that our error-analysis cache is not getting invalidated properly. I have a few ideas as to why this may be happening and I'll definitely fix it in the future. In the mean time, this is a harmless warning and you can keep on working on your project as usual.

Will Not Fix

Hi Yulaw,

Sorry for the late reply on this. With the massive architectural changes in Alpha 6, this issue is either fixed or moot by now. Closing this thread.