How to get input from Oculus Quest Controllers

Marc49 3 years ago updated by Elin 3 years ago 1

I try to make a Trigger (may be Custom Trigger) when the OVRInput Button A or anything is done on the Oculus Quest Controllers. I know how to do this in a script, but fail with the Bolt visual way. I get e.g. a variable for OVRButton A but how to integrate so that if is pressed the Flow is influenced. Thanks from Marc

In the Script it would be something like:

TrigState = OVRInput.Get(OVRInput.RawAxis1D.RIndexTrigger);
TrigStateBool = OVRInput.Get(OVRInput.Button.One);

Bolt Version:
Unity Version:
Scripting Backend:
.NET Version (API Compatibility Level):
Bolt 2

I made a tutorial a while ago.
Inputs from VR controller are pretty easy, because you use the default input system.