How would you recreate a camera orbit behaviour but just applying transformations to the object you are looking at instead of to the camera? That is because I want the camera to point straight forward to the background:
I tried different approaches, starting for a traditional camera orbit flow:
3d transformations is not my forte and, while I find ways to rotate an object around itself (using Rotate, RotateAround units) I'm unable to reproduce the exact results as with a camera orbit.
How would you go about it? Thank you in advance!
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