I am having this in build:
"A script behaviour (probably UnityEngine.XR.WSA.SpatialMappingRenderer?) has a different serialization layout when loading. (Read 32 bytes but expected 108 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?"
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 1775)(Filename: C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Runtime/Platforms/PlatformUtility.cs Line: 32)
The referenced script (UnityEngine.XR.WSA.SpatialMappingRenderer) on this Behaviour is missing!
I don't use XR in my project and removed XR assembly and no luck.
Customer support service by UserEcho