Hi, I've recently tried doing two things in Bolt (replicating from a C# tutorial I found), and I'm having some issues
The first I've seen asked before, but had no answer. And it is basically this:
I have a Macro that creates a new game object and adds a "FlowMachine" component, however I can't seem to be able to actually assign a Macro to said FlowMachine. Is that possible? How?
The second might be impossible, but I was curious anyway:
Can I trigger a custom event from a Macro never assigned to an object?
Basically, I have two Macros, A and B. A is assigned to my character and at Start it has a "Trigger Custom Event" found in B. However B is not assigned to any GameObject. Is there any possibility of still triggering this event, or is that impossible? I think I've seen something similar done with actual C# scripts, so I was curious if this is the case here as well.
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