
0
Fixed
Event Timing Issue
Events dont seem to trigger directly from On Enter State, but do work fine with a delay instead. Tested both the standard way, and by calling a Method with CustomEvent.Trigger.
setup:

Bolt Version:
Unity Version:
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):
Customer support service by UserEcho
Hm, good catch. The transitions only start listening after the On Enter State event is triggered.
I'll see if I can get that fixed in v.1.0.2.