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Tutorials on integrating with existing code?
Was looking through a couple of the tuts. Is there anything specifically about tying bolt to existing code?
In UE4 Id typically write some things in C++ and leave some things in Blueprints.
TLDR tutorials on tying your C# code to bolt?
Bolt Version:
Unity Version:
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):
Customer support service by UserEcho
Hi Yuuki!
I think this community video by AliveDrive might help you:
Otherwise, have a look at the Scripting section of the manual:
https://ludiq.io/bolt/manual/scripting