I am from an architecture background and I have been using Grasshopper3d(a VPL plugin for Rhinoceros3d modeling platform) extensively in past few years. I can script in c#, but feel most comfortable with friendlier environment. So when it comes to unity I decided to try Bolt since they share lots of similarity. After playing around for some hours, here is my initial suggestion/complaint. Of course it'd be heavily biased, just my 2 cents here.
1.Reduce unnecessary overload
This disturbed me a little when reading the doc. The whole point of these overload is to save some typing when you code, but in VPL the input has no difference thus these just clog up the search bar . Same when calling new vector3, I would always prefer the xyz constructor instead of an empty one. the only downside is extra vertical space(speaking of that ,the icon area is really the one to be blamed, maybe you can move the flow port on it to make some use if it). I'd rather remove most of those lesser function, at least move them to the bottom.
2. More generic units
So far the generic only contains overloaded operator, but more could be added for beginners. For example, Lerp has identical input pattern for vector, number, color, etc. for simplicity, it could pack all of these to a single generic component that change depends on the input, while keeping the original function to their own class
3. Add a keyboard shortcut to open the search window
Just personal preference, won't hurt anyway, spacebar is ideal
4. Shorthand literal input
To make life easier, add some way to set unit default value.E.g. input 3 for int literal , 3.0 for float , //for string
I might be a little picky here, yet I still think there is l a lot to be improved concerning usability… automatic super unit generation and so on. But I'd admit it's a better product compared to its competitor. And I Really hope it try to do things more than just give every function a fancy GUI. Keep going!
P.S. not a native speaker, sorry if my grammar is flawed.
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