Cannot Reproduce

Port proxy is freakishly hard to drag connection from

Reality.Stop() 2 years ago updated by Lazlo Bonin (Lead Developer) 2 years ago 2

As this animation shows, I EVENTUALLY get it.  But it takes a lot of tries.

(also, the unit weirdly shifts when the connection is made, but I think that's because it is inheriting snapping from the other end of the proxy)

Bolt Version:
2.0 alpha 2
Unity Version:
Scripting Backend:
.NET Version (API Compatibility Level):
Bolt 2

Upon review, this DOES seem to be a problem with the "Missing" proxy.  A connected proxy seems to perform just fine.

Cannot Reproduce

Can't seem to reproduce, whether the proxy is missing or valid. Maybe I fixed it inadvertently. Let me know if you still get the issue in a3!