Until now, I have always coded my projects in Unity in C#, and I was searching for assets to develop a reliable workflow that I can use everyday when creating games. I found Bolt, which definitely looks amazing, and began trying to code with it. Thing is, I'd normally do a lot of things in code, and (at least for now) I'd spend more time making a flowgraph for character movements that I would with just coding it.
I was wondering if you can recommand uses of Bolt to go hand in hand with normal programming while improving the workflow, and how I can use my own functions in FlowGraph.
I already noticed how interesting Bolt would be to create Behaviours with StateGraphs, but is there any uses of Bolt you would recommand to improve Dev time/Making some things effortless?
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