What should be happening:
On start: Save the difference between the Player and Camera positions as Offset.
On update: Move the camera to be at the (Player + Offset) position.
There are two things wrong with the above, one in the "Start" section and the other in the "Update" (or Late Update).
In the start: subtracting Player's position from Camera gives a difference of (0,0,0), even though they are approximately (20,23,0) different. I added a hardcoded add (20,23,0) for now.
In the update: Player's position is getting permanently incremented, at least as far as the flow graph is concerned. This causes the camera to just shoot upward forever, instead of matching the position of the player, + the offset.
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