Comparing Unit Options causes avoidable hang in play mode

Lazlo Bonin (Lead Developer) 3 years ago updated 2 years ago 2
Bolt Version:
Unity Version:
Scripting Backend:
.NET Version (API Compatibility Level):
Bolt 2
Fixed in Alpha

So the unit option comparison was made much faster in Alpha 4 (it had a silly bug that made it reload all assets in the project!). There is also now an option (disabled by default) to choose whether you want Bolt to automatically compare on every assembly reload. If you have a fast / modern computer, feel free to enable it. If you leave it disabled, you just won't get the "glow" on the extract button when units are out of date.