This is an issue which I've come to notice recently regarding Bolt and Unity Collab.
Whenever a change/commit is 'pulled' involving a flow machine which is currently applied to some prefab, the machine is updated fine but the prefab itself breaks. The flow machine component on the prefab shows 'none' in the macro input and remains so even if the original macro in question is dragged into the input (IMG 1).
Moreover the graph view that comes up on selecting the prefab shows a non updated macro which acts as a completely different macro than the original(source) macro and any change made on it does not reflect on the source macro or vice versa (IMG 2&3 where the 'branch' node is not reflected).
The solution right now is to either remove and re-add the flow machine component on the prefab or simply restart Unity. It would really help if this issue could be fixed.
Unity ver. 2018.2.13f1 Bolt ver. 1.4.0f9
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