So 2 new questions...
- Is there a way to access an object variable from a different object, or does it have to be set at the scene level or higher?
- I have an object that get instantiated by pressing space and that object, then in turn, instantiates another object (fireball creates a smoke particle effect object). I can get the fireball to instantiate the smoke effect, but i can't figure out how to have the smoke object follow the fireball object. And since there may be several fireball objects, i can't tell it to just follow the fireball object.
Thanks in advance for any help.
.NET Version (API Compatibility Level):
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