
0
Fixed
Memory leak?
Hi,I have an empty scene and a flowmachine, and I just open the graph like this:
,and my computer memory usage continues to increase

1 hour later:

Unity becomes very slow, I tested it with unity2018.2, unity2017.10,unity2017.11, got the same results.
How to fix it?
Thanks for reading
Bolt Version:
Unity Version:
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):
Customer support service by UserEcho
Sorry for my poor English!
Hey,
Please follow below link
https://support.ludiq.io/communities/5/topics/2187-performance-drop-when-dragging
As per Lazlo They will upload new version on Monday.
Thanks a lot!
More precisely, this is the runtime memory leak: https://support.ludiq.io/communities/5/topics/2188-bolt-is-allocating-a-lot-of-memory-per-frame
But what I'm confused about is that Bolt only uses managed memory. The garbage collector should not let it get to 8 GiB of RAM. Can you look at the profiler and enable Profile Editor to confirm that Bolt is the cause of this memory usage?
The v.1.4.0f8 hotfix has been published!
Awesome! You guys did a great job!