Im using Bolt 1.4.0f6 with Unity 2018.2. I noticed Bolt is always allocating memory. A blank scene with a cube using a flow machine, will still allocate memory. Is this normal? The tool is marketed as close to zero allocations. I finished the tutorial, if I load level 4 it will allocated like 32kb per frame. And will invoke the GC collector frequently. I've attached a screen shot for a new scene with a cube with a flow machine with an empty update. Also attached a screenshot of how it looks with Level 4 of the tutorial.
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