Im trying to create a simple flow were a cube is moved around and a sphere is following it around but on the terrain below.
I use a raycast to find the point below the cube and moves the sphere to that point.
Quite simple. But one problem.
The sphere is moving along X and Z when i move the cube bit instead of having Y locked to the surface the raycast hits its animated between the cube and terrain surface. I only want it to glide along the surface.
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