
+1
Answered
How can i use Resources.Load(SomePath) to load assets from resources folder?
I am trying to make the following code in Bolt flow
sprite = Resources.Load <Sprite>("Images/SampleSprite");
Bolt Version:
Unity Version:
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):
Customer support service by UserEcho
Hi Jayasurya!
Sure!
I'll be adding Resources to the default types in v.1.4.0f6 and giving it a prettier icon:
Thank you