
0
Not a Bug
Method not invoked if the method returns IEnumerator
How to reproduce:
1. Create new Unity project, install Bolt and set AOT Safe Mode enabled.
2. Create a script like this and hit Built Unit Options:
using UnityEngine; using System.Collections; public class NewBehaviourScript : MonoBehaviour { public IEnumerator Tween() { Debug.LogFormat("[{0}] {1}.{2}()", Time.frameCount, GetType().Name, System.Reflection.MethodBase.GetCurrentMethod().Name); yield return null; } public void VoidMethod() { Debug.LogFormat("[{0}] {1}.{2}()", Time.frameCount, GetType().Name, System.Reflection.MethodBase.GetCurrentMethod().Name); } }
3. Create this graph and play:

After you hit the play button,
Bolt Version:
Unity Version:
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):
Customer support service by UserEcho
Please drop this Topic. This is not a bug but C# default behaviour.
Indeed!
I should create a WaitForCoroutine unit though.