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High CPU usage with Bolt 1.4
With Bolt 1.4, I am experiencing very high CPU usage (100%+) even when idling in a Bolt project. Is this due to Live Editing feature? Can I turn this off or anyone has any idea how to reduce this super high CPU usage? I am getting 108 deg C on my iMac GPU. I tested with another Unity project without Bolt, there is no high CPU usage issue. Thanks.
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Customer support service by UserEcho
Hi Neutron7!
That shouldn't happen, especially not after the initial unit loading (shown at the bottom right corner of the editor in a progress bar).
If it persists, can you please open the Unity Profiler, check Profile Editor, and send a screenshot of the data you're getting?
Hi Lazlo, thanks for the reply. Attached are the screenshots. I am running Lesson #8 in your tutorial series and have been noticing CPU spikes since Bolt 1.4. Hopefully you can help resolve this because Bolt is a nice tool so far. On another note: do you think it is a great idea to just use FSMs from Bolt and for other parts use C#? Thanks.
The screenshots were taken *not* in playmode, ie just in edit mode, thanks
Noticed the same behavior on my MacBook! When working with Unity/Bolt the charger has always to be connected!