Cannot Reproduce

Unity 2018.2.4f1 + Bolt_1_4_0f5_NET4 Spam of "SerializedObject target has been destroyed" when play the game

poshih 3 years ago updated by Lazlo Bonin (Lead Developer) 3 years ago 2

So I reproduced this when doing a very simple flow machine with variable, Bolt automatically addes scene variables gameobject to my scene as well. When I start the game this will start spamming:

SerializedObject target has been destroyed.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

when I delete all the variables and scene variables game object, the error stop happening

I am using Unity 2018.2.4f1 + Bolt_1_4_0f5_NET4

Bolt Version:
Unity Version:
Scripting Backend:
.NET Version (API Compatibility Level):
Pending Review

I'll update to 2018.2.4 on my test environment tomorrow and see if I can reproduce this issue.

Were there any additional steps required? You're saying a simple scene with a single flow machine will cause it?

Cannot Reproduce

Hi Poshih,

Testing on the latest available Unity version (2018.2.6f1), I don't get that error.

Please isolate the exact steps that would allow me to reproduce it from a blank project!