
0
Cannot Reproduce
Unity 2018.2.4f1 + Bolt_1_4_0f5_NET4 Spam of "SerializedObject target has been destroyed" when play the game
So I reproduced this when doing a very simple flow machine with variable, Bolt automatically addes scene variables gameobject to my scene as well. When I start the game this will start spamming:
SerializedObject target has been destroyed.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
when I delete all the variables and scene variables game object, the error stop happening
I am using Unity 2018.2.4f1 + Bolt_1_4_0f5_NET4
Bolt Version:
Unity Version:
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):
Customer support service by UserEcho
I'll update to 2018.2.4 on my test environment tomorrow and see if I can reproduce this issue.
Were there any additional steps required? You're saying a simple scene with a single flow machine will cause it?
Hi Poshih,
Testing on the latest available Unity version (2018.2.6f1), I don't get that error.
Please isolate the exact steps that would allow me to reproduce it from a blank project!