Camera rotation flickers when first person controller collides something

SteampunkGuy 3 years ago updated 3 years ago 2

Hi, nothing to say.
This video explain all, the same problem happened in another project I started some time ago and this one was a FPS too. 

It happened so in two different projects making from zero the mouselook and locomotion Flow.
Some help to resolve it?

Bolt Version:
Unity Version:
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.NET Version (API Compatibility Level):

Hi SteampunkGuy,

It's hard to tell what exactly what might be happening without more information about your setup, but here are some hypotheses:

  • The game object with the camera has a rigidbody or collider that intersects with the player or wall
  • Your camera movement handling graph or code uses Update instead of FixedUpdate
  • Your camera movement handling graph or code uses euler values instead of quaternions

Please have a look!