Connection Control Points

Lazlo Bonin (Lead Developer) 4 years ago updated 1 year ago 15 5 duplicates

You should be able to double-click a point on connection to create a movable bezier control point. This would greatly help layouting more complicated spaghetti graphs.

The control points could either be positioned relatively to their source port or absolutely in the graph, not sure yet. 

Bolt Version:
Unity Version:
Scripting Backend:
.NET Version (API Compatibility Level):

Duplicates 5

I'm having a hard time visualizing this. A quick image mock up would be great!

Something like this:

I don't think I'd make the handles' angles/spread configurable like in that gif. You'd only be able to double-click the curve to add and move the center control points.


Ahh, yeah thats nice!

Maybe an option to make the connections squared?

Yeah that would be really useful. I have seen that in Visio and PowerPoint as well...


Nipple lol never heard that used for these. It's already on the roadmap though, here is the link: https://support.ludiq.io/forums/5-bolt/topics/204-connection-control-points/

I found the solution from the Amplify Shader Editor very convenient. Have a look here at 00:45:

Yep! That's exactly what I was suggesting!

I tried to put this in the Ideas area, but somehow it ended up in the questions area and I can't figure out how to delete or move it. Sorry.

It is already on the roadmap planned for version 1.5.

(pointed out in the discord this WAS in the roadmap after all, sorry I guess I missed it)

if you guys want I can put graphs of Bolt tutorial done in iCS also for comparison


I am also looking forward to reroute.

I will bypass the route with empty SuperUnit until it is implemented.


(Sorry for the bump/necro, I'm doing some roadmap grooming following the Unity acquisition!)

This is marked as declined because Bolt 2 supports a better layout solution (proxies).