I am trying to replicate the following code in Bolt;
composedPosition = Vector3.SmoothDamp(transform.position, unsmoothedPosition, ref smoothComposedPosition, .1f);
How would I go about that in Bolt? It is particularly the ref smoothComposedPosition I dont really know what to do with. Is that what in Bolt' SmoothDamp node is referred to as velocity? Shall I make a graph variable and feed that to the velocity and then store it after the SmoothDamp node?
What I am basically trying to do is to have a little rigid body sphere that once it gets close to the ground it starts hovering above ground. The player can then add forces to the sphere to move it around.
Thanks in advance
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