
0
Not a Bug
Strange values evaluation timing
I'm using Unity 2017.4.6f1 and Bolt v.1.4.0 (.NET 3.x).
I think that acquisition of the value when using the `Wait until` unit is strange.
In this flow '@Hanica' game object spawns a few seconds after the scene starts.

I made the following changes to fix this bug.

Bolt Version:
Unity Version:
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):
Customer support service by UserEcho
Hi sumibi! I can see why that would be confusing, I'll try to explain what's happening.
Basically, because the control ports (arrows) of Game Object: Find are connected, Bolt will only fetch that value when you specify it (e.g. on Input > Enter in your graph).
If you want it to dynamically fetch it every time, you can have a much simpler graph than the fix you tried.
Something like this: