
0
Fixed
Scene references are allowed in macro via drag & drop
Hi!
unity 2018.1 .net 3, bolt v1.4 stable from 13.07
When I move gameobject to the graph everything is working fine, but after unity close and open project the graph it's loosing reference to the object
here is video, sorry it's so long, but I can't describe it clearly
https://drive.google.com/file/d/1efsDEtzR4EbzhCFguf_wLz2XZrLckrY6/view?usp=sharing
Bolt Version:
Unity Version:
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):
Customer support service by UserEcho
also can be reproduced in last bolt version .net4
btw, if this approach is bad for a performance and graph variables are better -- it's would be nice to hear it)
Hi babykwa!
Is that Player graph a macro? If so, it does not support scene references (e.g. player). That is a Unity limitation: assets cannot refer to scene objects, because they might be loaded in other scenes.
The dropdown code shouldn't let you do that in the first place, so I'll have another look at it.
But in the mean time, you should store your player reference in an object variable!
so maybe don't enable this possibility for the macros? that's misunderstanding
I agree, that's exactly what I meant when I said:
Fixed in v.1.4.0f4