First: I can hardly express how much I love Bolt! It's my no.1 asset :-)
Atm. I am trying to create one of the unity example projects (Flappy Bird example) with Bolt.
Now I am stuck at referencing. Please have a look at the following two scripts:
Game Controller Script: https://unity3d.com/de/learn/tutorials/topics/2d-game-creation/adding-game-controller?playlist=17093
Here: public static GameControl instance; //A reference to our game control script so we can access it statically.
Bird Script: https://unity3d.com/de/learn/tutorials/topics/2d-game-creation/bird-script?playlist=17093
Here: GameControl.instance.BirdDied ();
How could I achieve the same - creating a reference and calling it - with Bolt? Or is it even unnecessary with Bolt?
I could already achieve the same result using Bolt's scene variables (kind of public variables), but in my opinion referencing
would be the better "style".
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