I've my character with an Animator component. Apply root motion is active due to my animations. For example, I move my character for a normal C# script using :
All is working fine with my script, the animation is played and my character move according the animation.
Trying with Bolt, I've a StateMachine and a state with conversion of the C# script in Update. In play mode, my character don't move but the animation is played !
If while in play mode, I remove Unity Listener Script component, who is added by Bolt in runtime, all is working fine, my character move according to animation :/
Thanks for help.
Customer support service by UserEcho