+1
Fixed

Failed to revalidate graph pointer when entering play mode.

Arron Washington 2 years ago updated by Lazlo Bonin (Lead Developer) 2 years ago 3

I believe this started happening after upgrading to 1.4, Beta 2.

Not sure what graph it's related to; just that it happens when entering play mode.

Stacktrace below:

Failed to revalidate graph pointer: 
System.ArgumentException: Graph pointer root must be a valid Unity object with a non-null child graph.
Parameter name: root
  at Ludiq.GraphPointer.Initialize (IGraphRoot root) [0x00000] in <filename unknown>:0 
  at Ludiq.GraphPointer.Initialize (UnityEngine.Object rootObject, IEnumerable`1 parentElementGuids, Boolean ensureValid) [0x00000] in <filename unknown>:0 
  at Ludiq.GraphReference.New (UnityEngine.Object rootObject, IEnumerable`1 parentElementGuids, Boolean ensureValid) [0x00000] in <filename unknown>:0 
  at Ludiq.GraphReference.Revalidate (Boolean ensureValid) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:LogWarning(Object)
Ludiq.GraphReference:Revalidate(Boolean)
Ludiq.GraphWindow:Validate()
Ludiq.GraphWindow:OnGUI()
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Bolt Version:
Unity Version:
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):
GOOD, I'M SATISFIED
Satisfaction mark by Arron Washington 2 years ago
Fixed in Beta

Will be fixed for Beta 3 or Stable.

(In the mean time, it's a harmless warning!)