I'm trying to understand what am I doing wrong in the diagram below.
I was expecting a smooth enemy movement along the x axis, seems simple enough, but the movement seems to be a little laggy as opposed to the smooth player movement.
See coins, parrots and missile in the video.
- I'm using fixed update as I have many elements that need pausing so I set the time to 0 for pause, but I tried with update and it doesn't make a noticeable difference.
- I tried to replace Get fixed delta time, with get smooth delta time, no improvements
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