I have followed the official 2D platformer tutorial and then changed the tilemap a little bit and added some walls.
I then realized that if you jump against a wall and then keep pressing for example the right arrow (if the wall is on the right) you keep setting horizontal velocity to the player and since it is pressing against a wall it will never fall down back to the ground (unless you stop moving it against the wall).
I was wondering if there is a simple solution to this problem. Thanks a lot!
Customer support service by UserEcho