Bolt vs sqlite

Fatih 4 years ago updated by Lazlo Bonin (Lead Developer) 4 years ago 1


Which is better to save game data (every data). Integrated bolt global saved variables method or SQLite?

Considering, consistancy, speed etc.

Bolt Version:
Unity Version:
Scripting Backend:
.NET Version (API Compatibility Level):

SQLite will be faster without a doubt, but it's a lot more complicated to use and to make compatible everywhere.

The saved variables from Bolt are not too slow per se (they are saved in the PlayerPrefs), and they're very simple to use.

For a major database (e.g. items, enemy stats, etc.), I would use a database system like SQLite, but for other pieces of data, the saved variables should do it.