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Long Loading Time of Graph/GraphInspector/FlowMachine...
HI:
Every time I update a C# change, it will put the Graph interface into this situation.
I have to restart Unity to solve this problem. Is there any way to avoid this?
My project is quite large and I hope to use Bolt to do some client-side performance.

Bolt Version:
Unity Version:
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):
Customer support service by UserEcho
Hi! This shows up while Unity is recompiling scripts. The delay will be improved in v.1.4, but if you have a huge codebase that takes a lot of time to compile, you should look into Assembly Definition Files to speed up compilation:
https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html
Sorry...I don't think so, because even if I didn't perform the recompiling scripts, the graph window is still loading and it lasts for a very long time (even hours) when I play the game.