Add Enable/Disable (or Bypass) option to State Units

Guy Rabiller 4 years ago 0

When you chain link several State Units through their Start/Stop & Started/Stopped inputs/outputs, it could be great to have an option (right click menu ? or a switchable icon) to "bypass" or "disable" a Node without having to disconnect its inputs and outputs each time (and relink the previous node to the next one).

Great for testing or debugging purpose, especially in play mode, so we could quickly enable/disable a specific behavior or whatever contained in one or several State Unit nodes.

Bolt Version:
Unity Version:
Scripting Backend:
.NET Version (API Compatibility Level):