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Tweening Units (Float/Vector3/Quaternion/Color)
Here is a Simple Lerp / Slerp Macro.
i know, most of you are using itween or DOtween. This macro is really just for a quick test.
The only opportunity is, that you don't need any 3rd party asset or make changes to the bolt type options.
It's not pretty but it works for quick tests.

Download:
Vector3 Lerp / Slerp
EDIT:
Updated Units with Curve Options:
TweeningColor.asset
TweeningFloat.asset
TweeningQuaternion.asset
TweeningVec3.asset
Bolt Version:
Unity Version:
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):
Customer support service by UserEcho
Nice!
This one uses now the updated toggle flow nodes instead of graph variables and simply lerps an float value.
FloatLerp.asset
FloatLerpSeconds.asset
Just a update.
Vector3LerpSeconds.asset
FloatLerpSeconds.asset
ColorLerpSeconds.asset
Thank you very much, Elin!
By the way, the related question - Why not to use the Timer node for that kind of tweens?
As I understand, there is a coroutine inside the Timer.
Is this any critical issues with optimization and lags when we are using Timer node for many-many times?

TweeningColor.assetTweeningFloat.asset
TweeningQuaternion.asset
TweeningVec3.asset
ty for helpfull tools(dotween too complicated for me)
just saying i played with them and realised that they work good without update and couroutine. maybe not in all situations
Hi! Thank you very much for these, animation curve implementation is great and makes this all very versatile!