Before I start -- I am new, I just bought Bolt last night in the Asset Store, but I have been making my way through the tutorial.
I had some trouble when I first importing Bolt into my project, which resulted in the loss of my "Variables" data, for the Jump and Speed, etc. It looks like re-importing Variables wiped out even my Level Variables, App Variables, Scene Variables, etc.
This is my biggest concern is...What happens when the Variables system takes a dive, or my Unity decides it wants to start corrupting things and I have to reload / re-import the Variables system?
- Can you guys make some kind of recovery of data for SavePlayerPrefs? Such as a Backup that Bolt can detect when it reinstalls and asks if we want to pull data from that backup?
- If you can't make a backup, perhaps it might be possible to store all of this data within the Object / Scene / App itself, rather than into a plugin (I don't understand where the data is going, but I know when the Variables system is gone and re-imports, it wipes out all of its original data).
I hope this reaches someone high-up who can give a good answer, this is going to be my worst nightmare if I start relying on Bolt / Variables and something happens 6 months into project development.
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