I'm not sure if this is by design or a bug: when I call a custom event transition from the Any State it activates the correct state it is supposed to. But it also leaves the currently active state (the start state) still active.
See here my simple set up, Idle is the start state and is active. I call the custom event from the Any State and it also activates the Attacking state.
Should this be happening? How do I avoid this?
Thanks in advance.
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