I'm having the Newtonsoft.Json.dll problem with Windows Mixed Reality and their HoloToolkit (https://github.com/Microsoft/MixedRealityToolkit-Unity/releases/tag/2017.2.1.3). I've tried to delete each one at a time, but I get ReflectionTypeLoadException in any way. When I try to attach bolt components, I get only a loading icon on the inspector. When I try to click any Ludiq/Bolt button in the tools menu, I get "InvalidOperationException: Trying to access Ludiq product container before it is initialized."
Empty new project, imported holotoolkit, holotoolkit-examples**, applied the automated project configurations***, and tried to import Bolt. 1.2.3 or 1.3 beta 2. Unity 2017.3.0f3
*** I guess they automate this: https://docs.microsoft.com/en-us/windows/mixed-reality/holograms-100#chapter-3---setup-the-project-settings (Target Windows Universal, Enable XR, Build for Direct3D, Target Occluded Devices, Enable .NET scripting backend)
Same/similar issue was reported with AWS (Amazon Web Services). I've seen reports that Newtonsoft would conflict only on a build but we couldn't even use bolt in the editor.
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