Build Unity Options asynchronously?

John Joseph 4 years ago updated 4 years ago 2

Is there any way to make Bolt rebuild unity options asynchronously (perhaps the way lightmaps are baked, with that little loading bar in the bottom right?) I don't mind waiting until it's done to change my graph, I'd just like to be able to do other things in the Unity Editor while it's rebuilding.

Bolt Version:
Unity Version:
Scripting Backend:
.NET Version (API Compatibility Level):

(sorry I meant Unit Options...)

(ooh I just got 1.3 and I see that there's an experimental build automatically option... maybe that's what I want.)