Apply play mode changes to macro

Lazlo Bonin (Lead Developer) 4 years ago updated 3 years ago 3

It would be nice to have an inspector button on machines that allows you to apply the changes made to an instance of a macro during playmode back to the macro asset (with an override warning, of course). This way, you could really design / test your game as you go and save the changes without any copy/pasting needed.

Bolt Version:
Unity Version:
Scripting Backend:
.NET Version (API Compatibility Level):
Completed (Unreleased)

That won't be needed in 1.4, as changes made to macros will be instantly saved & reflected on all instances!