I love Bolt, but this bug is a killer and I don't know where to start, other than uninstalling Bolt completely.
I'm creating a flight game with a graph that tracks altitude. I haven't implemented ANY Bolt scripts into it yet, though I've used Bolt in other (totally separate) projects.
I've found a serious rendering "pause" that causes the whole screen to jar for just a frame or two, almost like a misaligned animation loop. I've checked the scene, deactivated almost everything, and it still persisted. A couple of math-intensive calculations take place in my custom scripts (just a small exponential increase in altitude depending on height), but the scene (and scripts) work perfectly smoothly without Bolt. (I've built a duplicate project with only Bolt removed).
Please keep in mind: Bolt is NOT used in the scene, in any way, and no Bolt scripts are used in the project (yet). The only difference between the working and "hiccup" version of the projects is that one has Bolt installed.
I had assumed that Bolt wouldn't be involved in scenes that didn't include it -- but then I found that the Variables Saver is running when I play the scene in the project with Bolt installed.
Here's a screen shot of the hiccups (the graph is the altimeter in the scene, showing altitude over time; the hiccups show up as altitude-bumps every second or so). There are no errors in the console.
Customer support service by UserEcho