
Bolt not working, not used yet...
I installed a number of packages into Unity and added Bolt.
After setting up bolt I began getting an error.
Here is the error:
ArgumentException: An element with the same key already exists in the dictionary.
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
and here is the stack:
[Exception] ArgumentException: An element with the same key already exists in the dictionary.
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Collections.Generic.Dictionary2[System.Reflection.Assembly,System.Collections.Generic.Dictionary
2[System.String,Ludiq.XmlDocumentationTags]].Add() /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:404
XmlDocumentation.BackgroundWork() C:/Users/lazlo/Projects/Ludiq/Ludiq.Core/Editor/Documentation/XmlDocumentation.cs:53
MonoMethod.Invoke() /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222
MonoMethod.Invoke() /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232
MethodBase.Invoke() /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115
Ludiq.BackgroundWorker+<>cDisplayClass0_0.<.cctor>b4() C:/Users/lazlo/Projects/Ludiq/Ludiq.Core/Editor/Threading/BackgroundWorker.cs:55
BackgroundWorker.Work() C:/Users/lazlo/Projects/Ludiq/Ludiq.Core/Editor/Threading/BackgroundWorker.cs:142
Debug.LogException()
Ludiq.<>cDisplayClass21_0.<Work>b0() C:/Users/lazlo/Projects/Ludiq/Ludiq.Core/Editor/Threading/BackgroundWorker.cs:146
EditorApplication.Internal_CallDelayFunctions()
-----------------------------Any idea what I might be able to do to get this resolved?
Customer support service by UserEcho
I'm on Windows 10 and using Unity 2017.3.0f3
Hi Sam, very sorry for the late reply on this.
This issue will be fixed in v.1.3+. Thanks for your report.