Hello there. First topic here.
First of all I must say I am literally in LOVE with BOLT. It is a totally new and great experience. Good work!
Long story short: I have a flow machine (image01) that works fine. It basically fires a custom script (co-routine in this case) for loading a new level async. I also use a fakeseconds float just to emulate more loading time.
This is working great, as expected.
The problem comes when I translate this into a state machine (image02). When I switch and use the state machine instead the flow graph, the level just loads instantly after I press play, no matter how many seconds I add to the float or even if I try to pause the async operation inside the script (allowSceneActivation). It just loads the scene in the first frame. No error / warning in console.
Image03 is the coroutine script. Very basic stuff, nothing fancy. It works fine as a regular script and inside the isolated flow machine.
Any help would be really appreciate because I would love to make a state machine /manager for my levels, if possible.
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