I have defined a object variable named 'Toggle Group' set type to Game Object and left value to none. When I perform the following:
So I know why this is happening - but this then seems to me that object variables MUST have a value set i.e. I wanted to be able to specify a game object reference on some object variables, and if a reference is set then do some logic, if not do some other logic. So even in the worst case scenario, I'd see some prefab instances with their game object variable as not even defined (instead of seeing, oh I'm expecting a variable of type gameobject) but Bolt seems to validate so you wouldn't be able to perform this null comparison at all? Easy to workaround, but just wanted to make sure this is the case?
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