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Answered
multiple listeners to event
Hi,
I wish to trigger a 'public' event, which will be received by multiple game objects in my scene. Is there a way to achieve this using Bolt's custom event?
Thanks!
Avi.
Bolt Version:
Unity Version:
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Scripting Backend:
.NET Version (API Compatibility Level):
Customer support service by UserEcho
Yep! Just specify a common object (it can even be set to a scene or application variable) on both the Custom Event and Trigger Custom Event nodes, that way everyone is listening and triggering on the same object.
awesome, thanks!