Hi, I may be doing something wrong as I'm still learning Bolt's unique process to working, but I'm perplexed by an issue that seems to work against common practice even with other visual scripting kits:
Setting any variable in the inspector in Edit mode works as expected, but when playtesting, it immediately throws it null. I know variables aren't strongly typed as I've read in other question responses and that makes sense to me.
But if, for example, I'm dragging a GameObject directly in the object variables list in the graph's inspector, why doesn't it stick upon play? It will immediately go null, making any graph that is using the variable instantly useless, as seen below:
Especially if I have no need to do any object reference grabs if I'm just prototyping? It seems counterintuitive and defeats the purpose of setting your references in the Editor's Inspector.
If I'm missing the correct way I should be setting variables in the Inspector or is if this behavior is a bug, please let me know, but I assumed I could drag any object into the inspector field and they'd stick like any normal Inspector value upon play.
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