So I've ran into a funny little issue with one of my transitions from an initializing state to the idle state of a game.
As you can see, I have two debug units, logging to the console when the flow hits them.
The issue I'm having is that while Initializing gets logged to the console just once, the Initialized gets logged many many times.
Here's where the transition gets called.
If I'm reading the console window right, I get one Initializing Debug log, and 82 Initialized Debug logs.
While it's not anything game breaking, it does bother me from an efficiency point of view.
Thanks for reading!
Customer support service by UserEcho