Particlesystem.particle variable

unityvisualscript 4 years ago updated by MS80 4 years ago 5


How to get Particlesystem.particle variable in Bolt?

Bolt Version:
Unity Version:
Scripting Backend:
.NET Version (API Compatibility Level):

How to do this in bolt?

        if (m_Particles == null || m_Particles.Length < m_System.main.maxParticles)
            m_Particles = new ParticleSystem.Particle[m_System.main.maxParticles];
Pending Review

ParticleSystem.Particle is a nested class. In Bolt's human naming, it's called Particle of Particle System.

You can add it to your type options in the Unit Options Wizard like so:

I would like to get and store single particles to a list (array). Is this possible?

"Particle System > Get Particles" seem to be the correct unit, but I was not able to store the particles in a list?! 

Lateron I would like to use the Position (or other properties like color, rest lifetime) of particles to connect some of them with a line renderer.