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Improvements to Domain Reload performance

hcorion 4 weeks ago 0

Hey there, so I decided to check out Unity's Editor Iteration Profiler to see where I was losing time in my compiles, and it seems to me that Peek (and Unity Visual Scripting, but that's a different issue) is taking by far the most amount of time during the domain reloads, I've attached an image below. (It also appears at the top of some of the other expensive stack traces)

I'm hoping some effort can be done to improve the domain reload performance? The ease of use of Peek might not be worth it for me if I have to sacrifice iteration time.

Unity Version:
Unity 2021.1.3f1
Peek Version:
1.4.0