
0
Fixed
Object dragging performance issue
Hi,
I just got peek and i noticed a performance drop when dragging scene objects with the move tool while the scene toolbar is active
The profiler confirms a huge performance difference when the scene toolbar is on
With scene toolbar:
Whitout the scene toolbar:
Notice how Application.Message.MouseMove takes roughly 3 times longer when the scene toolbar is active
Perhaps hidding the scene toolbar while an object is dragged could fix the problem
Unity Version:
2020.1.5f1
Peek Version:
1.3.0
Customer support service by UserEcho
I noticed this performance issue appears when the toolbars moves
This is really inconvienient, i would make an option to hide the toolbar while an object is modified to fix this
Hi Gabin,
Thanks for the report, I'll have a look soon and try to optimize away the root cause of the performance drop.
In the mean time, you can toggle the Peek toolbar on and off by pressing the "B" key (remappable in the settings).
Hi Gabin,
Sorry for the very late reply on this.
I've profiled this and cannot reproduce such a huge lag spike on test scenes. Could you please enable Deep Profiling and send me either a deep screenshot, or better yet, a profiler sample export?
Thanks!
Hi Gabin,
Even though I can't reproduce the spike on my end, I spent a good deal of time optimizing the scene view for Peek v.1.3.2. Let me know if it fixes your issue when it releases.